The greatest spellcaster’s create their own spells so solve problems common to them. We gathered up a number of our favorite spells and put them in Book of Magic: Signature Spells 1 and 2. One of these great is Rostov. The character was inspired by the character from Night in the Lonesome October and the player created several several spells that fit well. So, we are sharing a few of those spells with you to include in your game.
ROSTOV’S POISON FANG
School necromancy; Level alchemist 2, druid 2, ranger 2, sorcerer/wizard 2, summoner 2, witch 2
Casting Time 1 standard action
Components V, S, F (a snake’s tooth)
Range personal
Target you
Duration 1 round/level, see text
Saving Throw Fortitude negates, see text; Spell Resistance yes
Your natural weapons become poisonous weapons. Creatures attacked by your natural weapons must succeed at a Fortitude save or be poisoned. Poisoned creatures take 1d2 Constitution damage each round the Fort save is failed for 4 rounds. Poisoned creatures must succeed two consecutive saving throws to cure the poison. Unarmed strike is not affected by this spell. You cannot become poisoned by your own natural weapons for the duration of this spell.
ROSTOV’S SNAKE STRIKE
School transmutation; Level bard 2, druid 2, magus 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Target 1 touched creature
Saving Throw Will negates (harmless); Spell Resistance yes
You immediately grant one attack action to the touched creature at their highest base attack bonus. This action does not stack with haste or other forms of magic that grant additional actions. This does not change the creature’s place in the initiate order. The targeted creature acts normally on its next turn.
Download Book of Magic: Signature Spells 1 from DriveThruRPG/RPGNow, Paizo.com or d20PFSRD.
