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Pathfinder: Coming of the Wyrwoods

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Recently, I started a thread on Paizo’s forums asking people what races would they like to see more racial details on. I was expecting a few responses, but frankly I was just blown away by the number of people asking for non-standard races. One of the races that received a few requests were the wyrwoods. This race was presented in the back of the Pathfinder Roleplaying Game: Advanced Race Guide, as an example of how to build a race that was more out there. So those that want details on wyrwoods are going to get their first taste of this race. Below is the racial traits to make your own wyrwood character.

Wyrwoods Racial Traits

+2 Dexterity, +2 Intelligence, –2 Charisma: Wyrwoods are quick on their feet and are highly intelligent, however they are not gifted conversationalists.
No Constitution Score: Wyrwoods have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a wyrwood as having a score of 10 (no bonus or penalty). Wyrwoods start with 10 bonus hit points.
Construct: Wyrwoods are constructs.
Small: Wyrwoods are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Wyrwoods have a base speed of 30 feet.
Darkvision: Wyrwoods can see in the dark up to 60 feet.
Low-Light Vision: Wyrwoods can see twice as far as humans in conditions of dim light.
Construct Immunities: Wyrwoods are immune to all mind-affecting effects, ability damage, ability drain, fatigue, exhaustion, energy drain, and nonlethal damage. Wyrwoods are also immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Wyrwoods do not breath, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A wyrwood can drink a potion to benefit from the effect and can sleep to regain spells, but neither of these activities is required to survive or stay in good health.
Construct Healing: Wyrwoods cannot heal damage on their own, but can be healed through spells such as make whole.
Construct Life and Death: Wyrwoods do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. Also, wyrwoods cannot be raised or resurrected.
Languages: Wyrwoods begin play speaking Common. Wyrwoods with a high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Draconic, Elven, Ignan, and Terran.

What kind of characters would you like to make with wyrwoods? Leave your thoughts in the comments below.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.



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