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[Pathfinder] Book of Heroic Races: Reapers Unleashed

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Book of Heroic Races: ReaperWill you walk the line between life and death, or will you choose a side, against your own nature?

Even among the planetouched races, the reapers are outcast. The children of psychopomps and humans, reapers see the world from both the perspective of the living and the dead.

Book of Heroic Races: Reapers gives you everything you need to play a half-psychopomp character. This 30-page supplement, presented with a forbidden tome background and a printer friendly layout, features:

  • Racial Traits to play a reaper, 5 alternate racial traits, 4 new character traits, and 8 favored class options to customize your character for this unique play experience
  • 4 New Character Class Options: the dusk druid, the psychopomp bloodline, the oblivion subdomain, and the psychopomp subdomain
  • 2 New Prestige Classes: the memoriam amanuensis and the spirit guide
  • 8 New Equipment, Magic Items, and Artifacts
  • 2 New Deities, each with a unique perspective on life and death
  • Details on reaper adventurers and reaper communities as well as suggestions on how to incorporate this mysterious race into your world.

Be heroic with this new race today!

Book of Heroic Races: Reapers is available now at DriveThruRPG/RPGNow, Paizo and d20PFSRD. Download this amazing race today.



Pathfinder: Celtic Subdomains for your Cleric Character

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BotF Cleric Subdomains CoverA Touch of the Celtic

Different cultures have a different flare of the divine. Some venerate the equinox as a time of rebirth while others find virtue in being a gifted athlete. Still others believe that taking part in a good harvest is the height of a deity’s generosity. It is this touch of the divine that Book of the Faithful: Celtic Subdomains brings to your game.

This 5-page PDF features:

  • 10 new subdomains for your cleric or inquisitor, each with a distinctive Celtic flare.
  • Descriptions of each subdomain, helping you fit it into your game with ease.

Bring the luck o’ the Celts into your game.

Download Book of the Faithful: Celtic Subdomains today at DriveThruRPG/RPGNow, Paizo and d20PFSRD.


Pathfinder: Open Call for Egyptian-Themed Magic Items

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JBE LogoPharaoh welcomes you, Great Scribe, to Jon Brazer EnterprisesOpen Call for Magic Items of all shapes and sizes. Whether it be a low-costing, one-use item or a great and powerful magic item, if it has an Ancient Egyptian theme, we would love to see it. Please read on for the specifics.

What do the stories say of these ancient treasures?
Merchants tell of trinkets commonly found in burial tombs with great and terrible powers, but they do not tell us what powers. This is why you, Great Scribe, are necessary to Pharaoh’s endeavors. Descriptions of the items and their powers must be formatted in the same style as you would find in Pathfinder Core Rulebook (download our template here). Pharaoh desires variety in his items, and they must be Ancient Egyptian in theme.

What will we not accept?

  • Unbalanced items. Great Scribe, review the magic item creation guidelines in the Pathfinder Core Rulebook. Compare your item to those guidelines and to similar items in the Pathfinder Core Rulebook, Ultimate Equipment, etc. Careful application of these steps will provide a good assessment of your item’s balance.
  • Items not formatted correctly. If you have adapted the common hieroglyphics to fit your needs, understand we will not be able to correctly decipher them, Great Scribe. We will not accept them by Pharaoh’s decree. Download our magic item template here.
  •  Items that already exist or are submitted to the RPG Superstar contest. The gods frown upon falsified writings. We shall not accept any item that already exists in this world or the next. Also, once you submit an item to the RPG Superstar contest it belongs to Paizo, regardless whether or not you are chosen for the Top 32. We cannot accept them.
  • Variations upon a theme such as bracelet of iceballs, boots of arrow catching, etc. Pharaoh has plenty of the standard items and plenty of magicians already who can vary these templates as needed. The stories speak of ancient items not seen in 10,000 lifetimes. Those are what we seek.
  • Bad grammar/spelling, “Egyptian-speak” such as Aset neteru, etc. The open call borrows from ceremonial language forms, Great Scribe; Pharaoh desires a more direct report from you. Remember, not everyone speaks English as their first language, and we do not wish those who will read your report to become confused by flowery turns of phrase. If we must edit your grammar much, we shall search out another scribe for this duty. Please note, some “Egyptian-speak” for flavor is acceptable; many strings of “Egyptian-speak” syllables such as “et” or “ka” is not.
  • Anything containing the Pathfinder Campaign Setting (or any other setting). We know how much we all love the Pathfinder Campaign Setting, but we cannot use it. If you want to make something useful for worshippers of Sarenrae, instead mention “the sun deity.”

How do you submit your report for review?
Send us an email to submissions@jonbrazer.com with your item inside. Subject Line should be Egyptian Item Submission. Attachments will see your report burned in ritual fire. Transcribe your item in the body of the email. We prefer to get more items in a single email than more emails each with a single item contained within.

What shall be your reward?
Pharaoh is beneficent and has authorized payment of 1 US cent for every word in your item that gets published. We may edit your item. Unnecessarily ceremonial or flowery language shall be trimmed and transformed until the beauty of the item shines brightly as the sun.

Will we accept all items submitted.
We cannot. Stories being what they are, some will be hearsay of hearsay twice removed, and we need only the best items submitted to us. If we do not accept your item (or we accept an item resembling yours), Great Scribe, we will send an email informing you of the circumstances. Of course, we will send emails to those whose items are accepted as well. Expect an email either way.

When do we want your items by?
November 30th is the last day we can accept items. If you send us an item on December 1st, your item shall be sacrificed in ritual fire. So you have 46 days from today to send us your best item.

When should you inquire on your item?
We receive many emails so if you hear nothing before Dec 31st, worry not, Great Scribe. We’re working as hard as we can. However, if you haven’t received an email from us by the start of the new year, send us a reminder email. Please do not notify Pharaoh. He’s a bit touchy about this, and we have no desire to perish in ritual fire.


Pathfinder: Enhance Your Games with Gemhancements

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Book of Magic: GemhancementsA truly dwarven group of magical items, gemhancements bring the lore and personality of the dwarves to your game. Book of Magic: Gemhancements delivers to you a new set of rules for magic items based on gems. These unique and versatile magic items are easy to integrate into your game.

Within this 8 page PDF, you will find:

  • New rules to use and create gemhancements
  • Insight into their connections with dwarven culture
  • 4 sample dwarven made gemhancements
  • 2 groups of non-dwarven made gemhancements

Explore this uniquely dwarven type of magic items today.

Book of Magic: Gemhancements was written by the talented Bret Boyd of Tricky Owlbear Publishing. Download today at DriveThruRPG/RPGNow, Paizo and d20PFSRD.


Pathfinder: Our Present To You

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Shadowsfall: Shadow Plane Player's CompanionIt’s the holiday season, whether you celebrate Christmas or Hanukkah or Boxing Day or the Winter Solstice or Festivus or any others. Our present to you this season is a $2 sale on printer Shadowsfall books. As the days grow shorter, play on the Plane of Shadows, where high noon looks light twilight and a blood red moon shines on a good night. Grab the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion in print today for a holiday miracle of a price.

Order the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion, each for $2 today. Also be on the lookout for other One-Day Free Downloads throughout the month.


Snow Day Sale

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JBE LogoI’m off from my day job today because of a bad snow storm last night. I thought, “Why not spread the joy.” So today we are placing all PDFs that Jon Brazer Enterprises makes that is over $1 on sale for 10% off. Whether it is as new as our Book of Beasts: Monsters of the Great Druid or as old as Creatures of Distant Worlds Compendium, or is our more beloved Book of the River Nations for Pathfinder, you can get it now for 10% off. Get these and many more of our awesome ways to enhance your world and your game at DriveThruRPG and RPGNow.


Pathfinder: Coming Feb 18th

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Treasury of the Sands

Don’t leave your pyramid without them.


[Pathfinder] The Mummy’s Treasure Trove Opens For You

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Treasury of the SandsFrom the depths of the desert sands, beneath the unrelenting sun, Great Pharaoh, blessed of the Gods, has collected these Objects of magic and power. Chronicled by the Scribe at the behest of our God-King, every item has been meticulously recorded. Some items protect the user while others aid the user in adventurous endeavors; they may be portable or stationary. It is the sincerest wish of Pharaoh that all find within this scroll items that bring Glory to their Names.

Within this 16 page PDF, you will find:

  • 4 magical arms and armor that no desert traveler would be without
  • 21 wondrous items that even the pharaohs would desire,
  • a rod said to be a gift from the Cat Goddess, and
  • a ring housing the spirit of the Western Desert

Don’t leave the pyramid without these exciting magic items.

Download the Treasury of the Sands for Pathfinder at DriveThruRPG/RPGNow, Paizo (available soon) and d20PFSRD.



The “Not the GM’s Day Sale” Going on NOW

Pathfinder: Egyptian Magic Items for your Mummy-Themed Adventure Path

Pathfinder: $1 and $2 River Nations Sale

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image Return to classic fantasy in the River Nations. Whether your players are putting an stop to a bloody baron or starting their own kingdom, the River Nations series is everything you need. This $1 and $2 sale has all the resources you need, at up to 67% off the regular price. The sale lasts only one week, though, so grab these titles today!

Download the Book of Beasts: Monsters of the River Nations, Book of the River Nations Complete, and Book of Friends and Foes: Assassins in the River Nations all week at deep discounts at DriveThruRPG/RPGNow and d20pfsrd today.


The “I’m Not Going To PaizoCon” Sale

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Book of Beasts: Monster of the Shadow PlaneNot Going to PaizoCon? While you’re waiting for all the announcements about upcoming releases and spoilers, grab these exciting supplements at amazing prices. Give your gaming group an unexpected surprise with terrible monsters or dastardly NPCs. Surprise your friends with the perfect spell. Try out a new race, or ride a badass vehicle while storming the castle. Get all this and more in the I’m Not Going to PaizoCon Sale.

Don’t pass up deals up to 80% off their regular price: Download these exceptional Pathfinder supplements today! Find these amazing deals at DriveThruRPG/RPGNow, Paizo and d20PFSRD.com.


Across the Galaxy, It Is Christmas in July

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d66 CompendiumThe Christmas in July Sale starts today at DriveThruRPG and RPGNow. For the next week, you can download all of Jon Brazer Enterprises’ Traveller and 13th Age titles for 25% off. Download these great deals and have yourself a Merry Little Christmas in the middle of the Summer.

EDIT: Well, I didn’t plan on it, but it would appear that Pathfinder is on sale for 25% off as well. Wahoo!


Pathfinder: The Best Four Days for a Bundle of PDFs

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imageWith GenCon here, we are as excited as you and are glued to our devices , waiting for all the exciting announcements that will come out of the convention. While you are waiting, why not download a bundle of PDFs that have been tempting you. d20PFSRD right now has a sale of Bundles going on. Jon Brazer Enterprises is offering 20% off three new bundles just for this sale.

First up, we are offering the Book of Beasts Bundle. This collection of monster books will add amazing new options for any game master. Each of these imaginative creatures will challenge and scare your players as well as their characters.

If GMing is not your thing, then check out the Book of Heroic Races Bundle. Download three new, creative races that will bring new life to your Pathfinder game. Role play a whimsical half-faerie dragon, a death-touched reaper or a tree-like seedling today, all for 20% off.

Looking for a new setting? Grab the Shadowsfall Bundle today. Get all the monsters, setting details, and race options to bring color to your plane of Shadows.

This sale is exclusive to d20pfsrd. Hurry over there and download these today before this awesome sale ends.


Pathfinder: A Compendium of Heroic Races

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Book of Heroic Races CompendiumBe Heroic!

Go beyond elves and dwarves with the Book of Heroic Races Compendium. Inside you will find eight brand new races. From the tree-kin seedlings to the wacky half-faerie dragons, these amazing races will bring something fresh and exciting to your game. Each of these new races comes complete with new class options, spells, equipment and much more. In addition, many existing races receive new favored class options, greatly expanding your enjoyment of them. Take your Pathfinder game to the next level with these exciting new races!

This 117-page supplement features:

  • 8 playable races, balanced with the Pathfinder Core Rulebook races
  • 30 class archetypes and class options and 4 prestige classes
  • 46 feats, 14 spells, 16 magic items, and 5 artifacts
  • Favored class options for all races included as well as 11 races from the Advanced Race Guide

Be heroic with these new races today!

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and coming soon to Paizo.com.



Pathfinder: Vehicles Need Levels

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Book of Multifarious Munitions: Vehicles of WarFor over a year now, I’ve had a nagging thought: Vehicles in Pathfinder should have levels. I mean Pathfinder is a game where everything has a level to it (or some level-derived scaling to it): characters, NPCs, monsters, spells, encounters, mass combat units, magic items, gold, expected damage per round, hit points, saving throws, DCs. And vehicles have none of that?!? Not only that, they do not have an XP value. So according to the rules of the game, So according to the rules of the game, facing a bad guy is just as difficult as facing that same bad guy in a mech. Does that make sense to anyone?

Don’t get me wrong, I love vehicles. Adding a vehicle can really make an encounter epic and memorable. Take kobolds for example, what are you likely to remember more: fighting a half dozen kobold or fighting a only 3 kobolds, but they are each driving a giant stone-worked dragon-looking cart that breaths fire? I’d hazard a guess that the latter is far more memorable.

The rules as written now have no scaling to them at all, outside of cost. Unfortunately, cost is not a good means of scaling. Compare this for a moment: By the time you are level 5, a group of adventurers can cut their way through a small army of hobgoblins. When they are done, they have a small fortune in mundane arms and armor that they can take to the closest city and cash in. But this is balanced against the weight of the arms and armor. The slower traveling speed and the inability for certain characters such as monks and rogues to not use all their abilities when weighed down means it is much easier for most groups to just leave the weapons and armor on the battlefield and forget them. Now compare that to the vehicle that the hobgoblins came in on. If that small army attacked from several keelboats (using Ultimate Combat stats), not only can they take vehicle and pilot themselves (with potentially a penalty if they do not have the requisite 8 person crew) to a port, but they can also carry all those arms and armor they could not before, allowing them to get even richer. And if they decide to sell it, they have a whopping amount of money to buy other items that the level scaling system says they should not otherwise have. The other options is to take the vehicle’s cost into the expected treasure value of the encounter, meaning the bad guys have less equipment with which to attack the PCs, meaning they deal less damage to the adventurers. See the problem here. It is a catch-22.

Now if vehicles had levels to them, a GM would have a guideline as to what kind of vehicle to send the bad guys in with. A GM can decide see that a glider, being a level 1 vehicle should be used by the army of goblins instead of an alchemical dragon.

So far, I really have made nothing more than a few minor reasons why a level system is required for vehicles. That was all set up for this: the GP value does not really mesh well with a vehicle’s abilities and difficulty to handle. For example, a 13,000 gp keelboat has 600 hp and requires a crew of 8. Compare that to a 10,000 gp sailing ship (again, both of these use Ultimate Combat stats), which is 50% larger, requires a crew of 20 and has 900 hp. Higher hit points are associated with a higher level. So is larger size and a larger number of followers (if you have the Leadership feat). All of which indicate that the sailing ship is a higher level vehicle. So why does it cost less? Like equipment and magic items, gold piece value is the scaling factor here. Unfortunately, the base rules do not work the way it should.

Then case of wagons. There is never a reason for players to buy a light or medium wagon. The light wagon cost 50 gp, can carry up to 1,000 lbs, has 60 hp, and requires a horse to pull it. The heavy wagon, by contrast cost 100 gp, can carry up to 4,000 lbs, 120 hp and, and requires the same horse to pull it as the light wagon as well as the same Drive check. Under a level system: everything would change. The heavy wagon would require 4 horses to pull it, meaning the DC for the Drive check would increase, but so would the amount of cargo that can be hauled. The amount of cargo the vehicle can carry is level dependent. With a level system, you can definitely say that a wagon can carry this much cargo at this level. Next the ramming damage should be changed. The ramming damage under a level system would change based on the level of the vehicle, not on its size. Sure, size should be a factor, but it should be the constant added onto the die roll, not the die roll itself. If it were a creature, its size should be the Strength modifier while the level determines the number of dice to roll for damage. On and on, all the vehicles should have level-based components to them.

Tell me what you think. Do you feel that vehicles should have a level?

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.


Pathfinder: Coming of the Wyrwoods

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Recently, I started a thread on Paizo’s forums asking people what races would they like to see more racial details on. I was expecting a few responses, but frankly I was just blown away by the number of people asking for non-standard races. One of the races that received a few requests were the wyrwoods. This race was presented in the back of the Pathfinder Roleplaying Game: Advanced Race Guide, as an example of how to build a race that was more out there. So those that want details on wyrwoods are going to get their first taste of this race. Below is the racial traits to make your own wyrwood character.

Wyrwoods Racial Traits

+2 Dexterity, +2 Intelligence, –2 Charisma: Wyrwoods are quick on their feet and are highly intelligent, however they are not gifted conversationalists.
No Constitution Score: Wyrwoods have no Constitution score. Any DCs or other statistics that rely on a Constitution score treat a wyrwood as having a score of 10 (no bonus or penalty). Wyrwoods start with 10 bonus hit points.
Construct: Wyrwoods are constructs.
Small: Wyrwoods are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Normal Speed: Wyrwoods have a base speed of 30 feet.
Darkvision: Wyrwoods can see in the dark up to 60 feet.
Low-Light Vision: Wyrwoods can see twice as far as humans in conditions of dim light.
Construct Immunities: Wyrwoods are immune to all mind-affecting effects, ability damage, ability drain, fatigue, exhaustion, energy drain, and nonlethal damage. Wyrwoods are also immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Wyrwoods do not breath, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. A wyrwood can drink a potion to benefit from the effect and can sleep to regain spells, but neither of these activities is required to survive or stay in good health.
Construct Healing: Wyrwoods cannot heal damage on their own, but can be healed through spells such as make whole.
Construct Life and Death: Wyrwoods do not risk death due to massive damage, but they are immediately destroyed when reduced to 0 hit points or fewer. Also, wyrwoods cannot be raised or resurrected.
Languages: Wyrwoods begin play speaking Common. Wyrwoods with a high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Draconic, Elven, Ignan, and Terran.

What kind of characters would you like to make with wyrwoods? Leave your thoughts in the comments below.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: The Heroic Lizardfolk

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Artwork by Jeff Ward

Artwork by Jeff Ward

Howdy, folks! Dale McCoy has already talked a little bit here about the overwhelming feedback we got from Pathfinder fans on the Paizo messageboards who want more races to play with in their games. While our most recent print release, the Book of Heroic Races Compendium, details quite a few new playable races and offers favored class options for many existing races, it’s clear that the thirst for new playable races has not yet been slaked!

We’re already hard at work creating new content for the races fans want the most, but one in particular stood out from the pack when I started reading the thread: lizardfolk. I’m a huge fan of lizardfolk, probably because my favorite PC from the late-D&D 3.5 to early-Pathfinder Beta days was one. I’ve also spent a lot of time writing about lizardfolk over the last few months for another JBE project, about which I can’t say too much else just yet.

While there is still a lot more content forthcoming about this and other races, here are the basic building blocks for making your own lizardfolk PC–and maybe I can talk The Powers That Be over here at JBE into letting me sneak that old PC of mine into a supplement as an example NPC for you guys to play with, too!

Lizardfolk

+2 Strength, +2 Constitution: Lizardfolk are strong and hardy from generations of thriving despite facing extreme adversity and living in harsh habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 30 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Languages: Lizardfolk begin play speaking Draconic. Due to the xenophobic nature of most lizardfolk tribes, they start knowing their racial language only regardless of their Intelligence scores. Lizardfolk can only learn other languages by taking ranks in the Linguistics skill.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: An Asthma of Mites

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When my players first encountered the mites in my Kingmaker campaign, I wanted to make them memorable. And memorable I made them, if annoying. I gave them a loud, high-pitched battle cry that I demonstrated myself. My players never forgot that for the rest of the campaign, and I used it several times after that. The only monsters in that campaign they hated worse than the mites were the will-o-wisps. Because the mites were enemies of the kobold tribe, I wanted the players to hate them. However, if it were not for the kobolds, I can only guess that I would have tried to make them more likeable.

So it is my pleasure to pass that thought onto you. Below, we are presenting what we feel is the a faithful homage to the mites presented in that adventure and in the Pathfinder Roleplaying Game Bestiary 2 (even if there are a few minor changes). Please let us know if you want to see more details on this fey race. Oddly enough, by the race builder in the Pathfinder Roleplaying Game Advanced Race Guide, these guys are balanced with humans while kobolds are still considerably underpowered.

Mite Racial Traits

+2 Dexterity, +2 Wisdom, –4 Strength, –2 Intelligence: Mites quick and perceptive while physically weak and not very smart.
Fey: Mites are fey.
Small: Mites are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Mites have a base speed of 20 feet.
Darkvision: Mites can see in the dark up to 60 feet.
Low-Light Vision: Mites can see twice as far as humans in conditions of dim light.
Light Sensitivity: Mites are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Damage Reduction: Mites reduce damage taken from any source except cold iron by 2.
Vermin Empathy: Mites gain a +4 racial bonus on Handle Animal checks against creatures of the vermin type. Mites can use Handle Animal on vermin to train them to be mounts, as if they were animals. Mites can also use the Handle Animal skill on vermin swarms, as if the swarm is a single creature.
Spell-Like Abilities: Mites can cast prestidigitation at will and doom once per day. The save DC for these spells is equal to 10 + the spell’s level + the mite’s Charisma modifier.
Hatred: Mites receive a +1 bonus on attack rolls against humanoid creatures of the dwarf and gnome subtypes because of their special training against these hated foes.
Languages: Mites begin play speaking Undercommon. Mites with high Intelligence scores can choose from the following: Common, Draconic, Sylvan.

What kind of characters do you want to make with these guys? Leave your thoughts in the comments below.

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.


Pathfinder: Book of Heroic Races In Print

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Book of Heroic Races CompendiumI know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.

This 116-page print book features:

  • 8 playable races, balanced with the Pathfinder Core Rulebook races
  • 30 class archetypes and class options and 4 prestige classes
  • 46 feats, 14 spells, 16 magic items, and 5 artifacts
  • Favored class options for all races included as well as 11 races from the Advanced Race Guide

Order your copy of the Book of Heroic Races Compendium today at DriveThruRPG/RPGNow or at Paizo.com today.


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